![]() And since we are talking about a horror game, players can expect some new threats along the way. If Dan doesn’t have legal access to some apartments, he will have to hack his way through the security system. For example, some computers will require decryption, others - repairing electrical circuits. In Observer: System Redux, the protagonist will have a few new obstacles to overcome before finding evidence. We wanted our investigations to consist of more activities than walking, talking, and investigating the environment through two kinds of special vision modes, although these options are still a solid base of our detective’s work. Any chance you could expand a bit on that? The announcement also mentions 'new game mechanics'. In general, we estimate that there is around 20% To get straight to the point will get through it quicker than someone who prefers to take their time,įully examine all nooks, and try all dialog options. The exact number of new hours really depends on how you approach the game: a player who likes There are plenty of tutorials floating around for building an fpkg from a game dump.For Observer: System Redux, how many additional hours of gameplay are there with the new quests, neural interrogations, and secrets? Then do the command line step to replace the keystone. Use the PKG Viewer by LMAN, extract the fpkg you have, and then build a new fpkg from your extracted directory with the modifiable flag set. I highly recommend that you take a backup of your save database so you can restore it if it doesn't work and your save files get marked as corrupt. The command will finish with a bunch of text and no errors, then test your game and see if loads your saves. Changing the flag back in the save database, or restoring the saves/db via various other means will sort it. Yeah if the save games are already marked as corrupted, even putting the correct keystone in place won't fix it as the flag has been set. Therefore if you try to load a legit save on an fpkg installed game it won't recognise it and will say your save is corrupt. As fpkgs use all 0's for the passcode, the keystone file generated when you make the fpkg differs from the keystone file in the legit game. This keystone file is used to identify a save as belonging to that game. ![]() You can use pkg viewer to check though.Įvery PS4 game has a keystone file which is generated based off of the passcode used when creating the game package. Makes sense, you wouldn't want to change the keystone and invalidate legitimate saves when updating. Updates don't have keystones, at least not the ones I've looked at. The legit, non fake PKG file will still be on your PS4 if you haven't deleted the game install but without the passcode you won't be able to extract the keystone file from it. From there, it's just like building an fpkg from a regular dump, but with the mod_pkg flag set (it's an option when pressing build).Īsk someone nicely who has the original keystone file to upload it for you. ![]() I'd use the PS4 Package Viewer by LMAN to extract the complete edition. Depending on the CUSA version, you might need to edit your save database as well, there's a post in this subreddit detailing how to do that. If the CE version you have isn't modifiable, just extract it and rebuild it with the modify option. You'll want to write the keystone from your disc dump into the Complete Edition fpkg then. Load up your game and rejoice as your saves work with the newly installed fpkg.
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